British Board of Film Classification

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MODERN WARFARE 2

MODERN WARFARE 2 artwork

MODERN WARFARE 2

Type of media DigitalMedia

Release date 10/11/2009

BBFCInsight Contains strong bloody violence

Cut This work was passed uncut.

BBFCinsight publication date 31/10/2009

Note: The following text may contain spoilers

MODERN WARFARE 2 is a combat simulation game for the Xbox 360 console in which the player takes the roles of various members of a Special Operations team attempting to thwart the plans of a Russian terrorist group. The game was passed at '18' for strong bloody violence.

The violence takes the form of the player's involvement in gun battles with various enemies in which an array of contemporary weapons such as automatic rifles, pistols and grenades are available, along with larger items of artillery and tanks. The player can also access bladed weapons for stealth attacks and hand-to-hand combat. The battles are intense and conducted from a first-person perspective with impacts registering as bloody splashes with further sight of blood decorating the various environments in the aftermath of fighting. Bullet impacts or explosions cannot, however, cause dismemberment and there is no opportunity for the player to inflict further damage on an enemy who has been killed. Whilst undoubtedly strong and bloody in terms of specific detail and cumulative effect, the violence in the majority of the game would have fallen within the allowance of the Guidelines at '15' which state that 'Violence may be strong but should not dwell on the infliction of pain or injury. The strongest gory images are unlikely to be acceptable.'

The '18' category was, however, deemed more appropriate for a particular mission in which the characteristics of the violence differ from the rest of the game. In this mission, the player has infiltrated the terrorist group and joins them as they execute an attack on innocent civilians at an airport. The violence is bloody and intense, and aggravated by the fact that, unlike other combat sequences in the game, the civilians cannot fight back and are massacred. The player character can choose to join in the shooting or do nothing in order to preserve his cover, but he cannot intervene to prevent the massacre by shooting the terrorists since he is then 'discovered' and is very quickly overwhelmed and killed. The evident brutality in this mission does carry a focus on the 'infliction of pain or injury' which, along with the disturbing nature of the scenario it sets up, was felt to be more appropriately placed at the adult category and it is worth noting that the game itself gives the player the option to skip this mission without penalties to progress or achievements. Although the content of this mission was recognized as having the potential to offend, it was not felt to present a significant harm issue at '18' that would require further intervention.

The game also contains mild-to-moderate language with uses of 'shit', 'bollocks', 'ass', 'whore' and 'bitch'.

Details

Also known as
CALL OF DUTY: MODERN WARFARE 2
Distributor(s)
Activision UK Ltd
Classified date(s)
22/01/2010
Main language
English
BBFC reference
BDM262642
Registration number
VFD37498

Components List

This work is made up of a number of separate components. Note that since February 2001 the BBFC has measured each component separately, but older works may not have the exact details, only a list of titles

n/a
MODERN WARFARE 2
n/a
ATTRACT MODE
00:40:00:00
CUTSCENES (.BIK FILES)
n/a (00:44:
GAMEPLAY FOOTAGE

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