Type of media DigitalMedia
Release date 06/09/2011
BBFCInsight Contains strong bloody violence and strong language
Cut This work was passed uncut.
BBFCinsight publication date 27/08/2011
Note: The following text may contain spoilers
DEAD ISLAND is a horror game played from the first-person perspective. The player assumes the role of various characters who are trapped on a holiday island resort which has been overrun by zombies. It was classified '18' for strong bloody violence and strong language.
At '15' the BBFC's Guidelines state 'Violence may be strong but should not dwell on the infliction of pain or injury. The strongest gory images are unlikely to be acceptable'. During DEAD ISLAND zombie enemies are frequently encountered during normal gameplay, and must be defeated in order to progress. The player can pick up virtually anything on the island to use as a weapon, which means that rowing oars and baseball bats are often utilised at the start, with weapons only becoming available as the player progresses in experience. The list of weapons includes knives, knuckle dusters, pistols, machine guns, shotguns and Molotov cocktails. When attacking the undead, blood frequently sprays from their bodies and onto the screen, and blood is seen smeared on the melee weapons as they are used. It is also possible to blow off limbs and heads with more powerful weapons such as the shotgun, with blood also spurting from the severed body parts. This level of violence dwells on the infliction of both pain and injury, and as such was not permissible at the '15' category.
There is frequent use of strong language throughout the game, both during gameplay and the 'cut scenes'.
- Koch Media GmbH
- Classified date(s)
- Main language
- BBFC reference
- Registration number
This work is made up of a number of separate components. Note that since February 2001 the BBFC has measured each component separately, but older works may not have the exact details, only a list of titles
- DEAD ISLAND
- SUPPLEMENTARY CUT SCENES (APPROX)
- n/a 00:30:0
- SUPPLEMENTARY GAMEPLAY FOOTAGE (APPROX)